Spike created it and released it in early November 2010 by Namco Bandai under the Bandai label for the PlayStation 3 and Xbox 360 gaming systems. It is the sequel to the 2009 video game Dragon Ball: Raging Blast. Even then, however, those features are undone by a camera that frequently loses track of your opponent and some odd timing quirks that often result in your character bull-rushing an opponent, only to come to an abrupt halt right in his/her face and politely demand a nice kick in the teeth.Dragon Ball: Raging Blast 2 (Japanese: ドラゴンボール レイジングブラスト2 Hepburn: Doragon Bru Reijingu Burasuto Ts) is a video game based on the manga and anime franchise Dragon Ball.
Granted, with Raging Blast 2, it's taken baby steps in the right direction, with pursuit attacks keeping the action lightning-quick and relentless while Raging Soul and High Tension (both results of powering up) provide new avenues to ultra-powerful super attacks. Problem is, the combat's nowhere near deep or varied enough to support a fighting game all by its lonesome. It definitely captures the madcap pace and bone-shattering feel of a Dragon Ball Z battle, and it's even pretty fun – at first, anyway. Now, that's not to say the fighting's all bad. I'm totally not that guy who was just here a second ago.” Again, it's nothing that will hold your attention beyond the point where you realize pretty much every single one of the game's 90 or so characters plays more or less the same way – with even flashy special attacks essentially putting on different nametags and then saying, “No, no. You know, mop the floor with one character, then put your fistic janitorial prowess to the test against a slightly tougher fighter, and so on and so on. The only other single-player mode – aside from tutorial and training – is a long-form take on an arcade mode. In theory, it sounds like a perfect blend of fan-pandering and addictive character-tweaking, but sadly, the museum's stock of still images is about as exciting as a convenience store postcard rack, and customizing your character doesn't alter the underlying combat enough to prevent it from quickly devolving into rote repetition.
DRAGON BALL Z RAGING BLAST 2 GAME SERIES
In the end, Galaxy Mode boils down to a series of challenges – for instance, smash this guy until his body is composed of over 9000 bone fragments in under 60 seconds – with rewards that range from new attacks and stat boosts to images and things of the like for perusal in the game's museum. Instead of an actual plot, all Raging Blast 2 gives us is pre and post-fight trash talk, much of which doesn't even make any sense (Super Saiyan Trunks: “Hah! I didn't even need to go super saiyan to beat you!”). Punching ensues.” And no, we're not asking for a tear-jerking, thought-provoking masterwork from friggin' Dragon Ball, but the series has always thrived as much on build up as it has face-smashing, and without that, fights lose the epic, climactic feel that inspired so much rabid fandom in the first place. This time around, the game's single-player story – known as Galaxy Mode – cuts out cutscenes altogether, essentially reducing the plot down to “Man/robot/alien 1 is angry. Above: A tale of souls and hair that's sharper than swords, eternally retold